How To Play

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Easy to learn but full of cricket tactics RUNS on the BOARD is a great family game

The players divide into two teams and spin a coin to decide who 'wins the toss'. The winner can choose to BAT or to BOWL in the first INNINGS..

The five stacks of cards are each thoroughly shuffled and cut and placed face down in the locations shown on the board.

Play proceeds in OVERS of six deliveries represented by six bowling cards drawn by the BOWLER and six batting cards drawn by the BATSMAN. Each side also draws a bonus card which may be used to enhance their performance during the over.

 NOTE:- New players or those not familiar with cricket should play a few overs WITHOUT THE BONUS CARDS whilst learning the game.

The bowler tactically positions eleven fielders at the beginning of each over. The bowler plays one colour-coded delivery at a time and the batsman must respond with the correct colour, otherwise he misses the ball.

Some batting strokes are 'along the ground' and some are ''in the air'. The special dice is thrown to decide how far the ball is hit and the number of runs scored. Catches, LBWs and run-out appeals may occur. All appeals are referred to the Umpire cards which show 'out', 'not out' or 'TV Replay'.
 

The score is continuously 'clocked up' on the rotating wheel scoreboard. The first innings closes when ten wickets have fallen or after an agreed number of overs. The teams then change roles and the second batting side attempts to beat the first innings total. The winner is the team scoring the most runs - JUST LIKE REAL CRICKET !

© 2009 Norman Franklin Telephone +44 (0)1892 525948 Email sales@runsontheboardcricket.com Registered Design 4008843/4